Line data Source code
1 : // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 : // Use of this source code is governed by a BSD-style license that can be
3 : // found in the LICENSE file. See the AUTHORS file for names of contributors.
4 :
5 : #ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
6 : #define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
7 :
8 : #include <vector>
9 :
10 : #include <stdint.h>
11 : #include "leveldb/slice.h"
12 :
13 : namespace leveldb {
14 :
15 : struct Options;
16 :
17 1464 : class BlockBuilder {
18 : public:
19 : explicit BlockBuilder(const Options* options);
20 :
21 : // Reset the contents as if the BlockBuilder was just constructed.
22 : void Reset();
23 :
24 : // REQUIRES: Finish() has not been called since the last call to Reset().
25 : // REQUIRES: key is larger than any previously added key
26 : void Add(const Slice& key, const Slice& value);
27 :
28 : // Finish building the block and return a slice that refers to the
29 : // block contents. The returned slice will remain valid for the
30 : // lifetime of this builder or until Reset() is called.
31 : Slice Finish();
32 :
33 : // Returns an estimate of the current (uncompressed) size of the block
34 : // we are building.
35 : size_t CurrentSizeEstimate() const;
36 :
37 : // Return true iff no entries have been added since the last Reset()
38 : bool empty() const {
39 912 : return buffer_.empty();
40 : }
41 :
42 : private:
43 : const Options* options_;
44 : std::string buffer_; // Destination buffer
45 : std::vector<uint32_t> restarts_; // Restart points
46 : int counter_; // Number of entries emitted since restart
47 : bool finished_; // Has Finish() been called?
48 : std::string last_key_;
49 :
50 : // No copying allowed
51 : BlockBuilder(const BlockBuilder&);
52 : void operator=(const BlockBuilder&);
53 : };
54 :
55 : } // namespace leveldb
56 :
57 : #endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
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