Line data Source code
1 : // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 : // Use of this source code is governed by a BSD-style license that can be
3 : // found in the LICENSE file. See the AUTHORS file for names of contributors.
4 :
5 : #ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
6 : #define STORAGE_LEVELDB_UTIL_RANDOM_H_
7 :
8 : #include <stdint.h>
9 :
10 : namespace leveldb {
11 :
12 : // A very simple random number generator. Not especially good at
13 : // generating truly random bits, but good enough for our needs in this
14 : // package.
15 : class Random {
16 : private:
17 : uint32_t seed_;
18 : public:
19 518 : explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) {
20 : // Avoid bad seeds.
21 159 : if (seed_ == 0 || seed_ == 2147483647L) {
22 0 : seed_ = 1;
23 : }
24 0 : }
25 : uint32_t Next() {
26 : static const uint32_t M = 2147483647L; // 2^31-1
27 : static const uint64_t A = 16807; // bits 14, 8, 7, 5, 2, 1, 0
28 : // We are computing
29 : // seed_ = (seed_ * A) % M, where M = 2^31-1
30 : //
31 : // seed_ must not be zero or M, or else all subsequent computed values
32 : // will be zero or M respectively. For all other values, seed_ will end
33 : // up cycling through every number in [1,M-1]
34 37397 : uint64_t product = seed_ * A;
35 :
36 : // Compute (product % M) using the fact that ((x << 31) % M) == x.
37 37397 : seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
38 : // The first reduction may overflow by 1 bit, so we may need to
39 : // repeat. mod == M is not possible; using > allows the faster
40 : // sign-bit-based test.
41 37397 : if (seed_ > M) {
42 0 : seed_ -= M;
43 : }
44 37397 : return seed_;
45 : }
46 : // Returns a uniformly distributed value in the range [0..n-1]
47 : // REQUIRES: n > 0
48 216 : uint32_t Uniform(int n) { return Next() % n; }
49 :
50 : // Randomly returns true ~"1/n" of the time, and false otherwise.
51 : // REQUIRES: n > 0
52 : bool OneIn(int n) { return (Next() % n) == 0; }
53 :
54 : // Skewed: pick "base" uniformly from range [0,max_log] and then
55 : // return "base" random bits. The effect is to pick a number in the
56 : // range [0,2^max_log-1] with exponential bias towards smaller numbers.
57 : uint32_t Skewed(int max_log) {
58 : return Uniform(1 << Uniform(max_log + 1));
59 : }
60 : };
61 :
62 : } // namespace leveldb
63 :
64 : #endif // STORAGE_LEVELDB_UTIL_RANDOM_H_
|